Skin objects allow you to display and pose player skins in 3D and 2D formats.
Skins can be specified as player names, UUIDs, or base64 skin textures.
Skin 3D
Posable 3D player model renderer.
## object name, you can set this to anything that is unique
obj1:
## object type
type: skin_3d
## x and y positions relative to the parent
position: 0 0
## width and height of the object
size: 512 512
## the skin of the 3d model
## accepted values (uuids, player names, base64 skin textures)
skin: '%player_name%'
## is cape enabled
cape: true
## x/y/z rotation of the skins body
rotation: 0 0 0
## x/y/z rotation of the head
rotation-head: 0 0 0
## x/y/z rotation of the right arm
rotation-right-arm: 0 0 0
## x/y/z rotation of the left arm
rotation-left-arm: 0 0 0
## x/y/z rotation of the right leg
rotation-right-leg: 0 0 0
## x/y/z rotation of the left leg
rotation-left-leg: 0 0 0
## x/y/z rotation of the cape
rotation-cape: 15 0 0
Head 3D
3D player head renderer.
## object name, you can set this to anything that is unique
obj1:
## object type
type: head_3d
## x and y positions relative to the parent
position: 0 0
## width and height of the object
size: 512 512
## the skin of the 3d head
## accepted values (uuids, player names, base64 skin textures)
skin: '%player_name%'
## x/y/z rotation of the 3d head
rotation: 0 0 0
Head 2D
2D player head renderer.
## object name, you can set this to anything that is unique
obj1:
## object type
type: head_2d
## x and y positions relative to the parent
position: 0 0
## width and height of the object
size: 512 512
## the skin of the 2d head
## accepted values (uuids, player names, base64 skin textures)
skin: '%player_name%'