## object name, you can set this to anything that is uniqueobj1:## object typetype:skin_3d## x and y positions relative to the parentposition:0 0## width and height of the objectsize:512 512## the skin of the 3d model## accepted values (uuids, player names, base64 skin textures)skin:'%player_name%'## is cape enabledcape:true## x/y/z rotation of the skins bodyrotation:0 0 0## x/y/z rotation of the headrotation-head:0 0 0## x/y/z rotation of the right armrotation-right-arm:0 0 0## x/y/z rotation of the left armrotation-left-arm:0 0 0## x/y/z rotation of the right legrotation-right-leg:0 0 0## x/y/z rotation of the left legrotation-left-leg:0 0 0## x/y/z rotation of the caperotation-cape:15 0 0
## object name, you can set this to anything that is uniqueobj1:## object typetype:head_3d## x and y positions relative to the parentposition:0 0## width and height of the objectsize:512 512## the skin of the 3d head## accepted values (uuids, player names, base64 skin textures)skin:'%player_name%'## x/y/z rotation of the 3d head rotation:0 0 0
## object name, you can set this to anything that is uniqueobj1:## object typetype:head_2d## x and y positions relative to the parentposition:0 0## width and height of the objectsize:512 512## the skin of the 2d head## accepted values (uuids, player names, base64 skin textures)skin:'%player_name%'