# Displays

The `displays:` section of your board config file allows you to configure the displays the board has. A single board configuration file can have multiple displays, allowing you to reuse the board configuration for multiple display locations.

<pre class="language-yaml"><code class="lang-yaml"><strong>displays:
</strong>  default:
    invisible: true
    glow: true
    distance: 30.0
    interaction-distance: 30.0
    direction: north
    down: down
    width: 2
    height: 2
    top-left:
      world: world
      x: 6.0
      y: 73.0
      z: 198.0
    display-on-bedrock: true
    use-displays: true
    display-conditions: none  
</code></pre>

* `invisible:` - should the display use invisible item frames.
* `glow:` - should the display use glow item frames.
* `distance:` - the activation distance of the display.
* `interaction-distance:` - the interaction distance limit of the display, if not set defaults to the same value as `distance:` .
* `direction:`, `down:`,  `width:`, `height:`, `top-left:` - settings to configure the location/dimensions of the display.
* `display-on-bedrock:` - should Bedrock players connecting through Geyser/floodgate see the display.
* `use-displays:` - toggles the use of display entities. Display entities are primarily used for transparent backgrounds. From far distances they can cause visual glitches, so you might prefer to disable this feature.
* `display-conditions:` - the conditions needed for a player to see the display. Information on various types of conditions can be found here: [Conditions](/docs/conditions/has-money.md)


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