Last updated
Last updated
All objects capable of visibility (image, gif, button, skin_3d, text, etc.) have the same layout properties and capabilities.
Object position (x, y) works in the same way as other image programs, like Paint, Figma, or Photoshop. Positions start from the top left corner (0, 0); x axis moves objects to the right; y axis moves objects down. A single Minecraft map/block is 128x128 pixels.
The origin position (0, 0) of child objects is the top left corner of the parent object.
Object size dimensions (width, height) can be defined as:
Pixels (size: 256 128
)
Percentage/max, computes the size based on the parent/scene size. (size: '50% 30%'
) (size: max max
)
Auto (for images and gifs, where you can get the size from file dimensions) (size: auto auto
)
All objects have alignment properties, that allow you to set positioning relative to the parent object, or the scene.
Centered child object